How does collaboration differ in game development from film development?
My son is a game developer and fan of both computer games and films. I am not really a gamer myself, but I appreciate the power of interactive, participatory storytelling and the way some games have become more and more filmic and story-driven. I hope someday to be collaborating on games with my younger friends who are more literate in the medium.
Here’s a brief post that observes the difference in the type of collaboration that happens on film projects versus game projects.
For the moment, I’ll keep learning and playing with ideas for storytelling that is compelling and influential yet highly participatory. I don’t believe that even the most complex stories in computer games has risen to the level of Shakespeare or Hemingway; perhaps that is not even the goal.
Games are already a larger entertainment phenomenon than film in terms of opening grosses ($300+ million in one day for Call of Duty 2) and active players. I hope to be a part of anything so influential.