THE MICROBUDGET CONVERSATION: SCRIPT V. STORY | The Filmmaker Magazine Blog

As we’ve been in the process of making a ‘micro-budget’ short film, I have been thinking about the viability of such ventures.

As we’ve been in the process of making a ‘micro-budget’ short film, I have been thinking about the viability of such ventures. I know it’s possible to work like we have been working – with volunteer cast and crew and donated locations and gear. And I believe our film, structured, scripted, planned, and all that, will benefit from the approach.

This article, published a while back on Filmmaker Magazine’s blog, makes the argument that micro-budget filmmakers should embrace an alternative approach that emphasizes the discovery of stories that flow from real life, rather than struggling to come up with the perfect screenplay.

 … if our goal as micro-budget filmmakers is to make films free of budget restrictions, we need to find alternative methods that embrace the places we live, allow us to believe they are interesting, and trust the people around us to bring us some really interesting material. We all know this familiar adage: life is stranger than fiction. Once we let life leak into our narratives, I think we will be shocked at the abundance we suddenly have with the stories that are available.

THE MICROBUDGET CONVERSATION: SCRIPT V. STORY | The Filmmaker Magazine Blog.

I have a lot of experience in documentary filmmaking so I can appreciate the freedom and excitement of seeing stories unfold in the process of making a film. And I can see the author’s point that taking this approach can get filmmakers away from the computer and into the real process of making something. There is a part of me that does sometimes want to just pick up a camera and see what happens.

Filmmaking and Gamemaking

How does collaboration differ in game development from film development?

How does collaboration differ in game development from film development?

My son is a game developer and fan of both computer games and films. I am not really a gamer myself, but I appreciate the power of interactive, participatory storytelling and the way some games have become more and more filmic and story-driven. I hope someday to be collaborating on games with my younger friends who are more literate in the medium.

Here’s a brief post that observes the difference in the type of collaboration that happens on film projects versus game projects.

Filmmaking and Gamemaking – The Difference

For the moment, I’ll keep learning and playing with ideas for storytelling that is compelling and influential yet highly participatory. I don’t believe that even the most complex stories in computer games has risen to the level of Shakespeare or Hemingway; perhaps that is not even the goal.

Games are already a larger entertainment phenomenon than film in terms of opening grosses ($300+ million in one day for Call of Duty 2) and active players. I hope to be a part of anything so influential.

Five Stages of Innovation

Five Stages of Innovation:

1. People deny that the innovation is required.

2. People deny that the innovation is effective.

3. People deny that the innovation is important.

4. People deny that the innovation will justify the effort required to adopt it.

5. People accept and adopt the innovation, enjoy its benefits, attribute it to people other than the innovator, and deny the existence of stages 1 to 4.

(Thanks to Clyde Taber via Josh Craft via Phil Cooke for the summary.)